using UnityEngine;

namespace NonsensicalKit.Simulation.Mission
{
    [CreateAssetMenu(fileName = "MissionData", menuName = "ScriptableObjects/MissionData")]
    public class MissionData : ScriptableObject
    {
        public string ID; //任务ID
        public string Path; //任务树路径
        public string Type; //任务类型
        public string Name; //任务名称

        [TextArea(3, 100)]
        public string Describe; //详细描述

        public string Overview; //概述

        public string[] PremiseMissionIDs; //前提任务
    }
}
